Monday, August 1
 
gametype: predator
one of the gametypes we made up awhile back which went over really well at the latest halo 2 party is called predator. it's an homage to that classic alien vs arnie movie. i said to myself one day, "who wouldn't want to be predator given the chance?" and thus the gametype was born. this game is better the more people you have. definitely not a head-to-head type. the map to play this on if you haven't already guessed is backwash. backwash all the way. details for it are below. basically, everyone spawns with battle rifle as primary, beam rifle as secondary. weapons on map are human, and there's even a couple machine gun turrets on the map. you can change out your primary weapon, but secondary stays beam rifle. only predator uses the beam rifle, and he can only use that and melee. everyone else can use anything on the map except beam rifle. predator moves faster than normal, is invisible, and has motion sensor. you kill him to become him, and once you are him, then your kills count. first to 10 kills as predator wins.

this gametype creates an instant mob effect where you have 15 guys running in a pack around the map looking for the beam rifle's trail or anything to move. makes you paranoid as fuck too; especially when the jungle comes out at you and melees you in the face. with friendly fire off, you've got gunblasts everywhere constantly. a complete and total barrage on the senses is this game. we originally spawned everybody with shotguns but found that predator moves so fast that if you're that close to him, you're already dead. so we went with battle rifles to even out that distance ratio a little bit. one thing you'll find playing this game, if you become predator, its very hard to get more than a single kill at a time, because the moment you go invis, the crowd you were hunting with is now hunting you. so if you manage to slay the great alien hunter, you better start runnin'. everything considered, its a kick ass game, so here it is in case anybody wants to share in the slaughter.

match options
number of rounds: 1
score to win round: 10
round time limit: none
rounds reset map: off
resolve ties: on

player options
max active players: 16
lives round: unlimited
respawn time: 5 seconds
suicide penalty: 5 seconds
shield type: no shields
motion sensor: off
active camo: off
extra damage: off
damage resistance: on

team options
friendly fire: off
respawn time modifier: none
betrayal penalty: 10 seconds

juggernaut options
betrayal point loss: off
juggernaut extra damage: on
juggernaut infinite ammo: on
juggernaut overshield: off
juggernaut active camo: on
juggernaut motion sensor: on
juggernaut movement: fast
juggernaut damage resistance: on

vehicle options
vehicle respawn time: map default
primary light vehicle: none
secondary light vehicle: none
primary heavy vehicle: none
banshee: off
primary turret: large machine gun
secondary turret: large machine gun

equipment options
starting weapon: battle rifle
secondary weapon: beam rifle
starting grenades: on
weapons on map: human
weapon respawn time: map default
grenades on map: on
overshields: off
active camoflauge: off

for added effect, play the movie predator in the background. "GET TO THA CHOPPA!!".
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